1. What is object-oriented programming
(OOP)?
OOP is a technique to develop logical modules, such as
classes that contain properties, methods, fields, and events. An object is
created in the program to represent a class. Therefore, an object encapsulates all
the features, such as data and behavior that are associated to a class. OOP
allows developers to develop modular programs and assemble them as software.
Objects are used to access data and behaviors of different software modules,
such as classes, namespaces, and sharable assemblies. .NET Framework supports
only OOP languages, such as Visual Basic .NET, Visual C#, and Visual C++.
2. What is a class?
A class describes all the attributes of objects, as well as
the methods that implement the behavior of member objects. It is a
comprehensive data type, which represents a blue print of objects. It is a
template of object.
A class can be defined as the primary building block of OOP. It also serves as a template that describes the properties, state, and behaviors common to a particular group of objects.
A class contains data and behavior of an entity. For example, the aircraft class can contain data, such as model number, category, and color and behavior, such as duration of flight, speed, and number of passengers. A class inherits the data members and behaviors of other classes by extending from them.
A class can be defined as the primary building block of OOP. It also serves as a template that describes the properties, state, and behaviors common to a particular group of objects.
A class contains data and behavior of an entity. For example, the aircraft class can contain data, such as model number, category, and color and behavior, such as duration of flight, speed, and number of passengers. A class inherits the data members and behaviors of other classes by extending from them.
3. What is an object?
They are instance of classes. It is a basic unit of a
system. An object is an entity that has attributes, behavior, and identity.
Attributes and behavior of an object are defined by the class definition.
4. What is the relationship between a
class and an object?
A class acts as a blue-print that defines the properties,
states, and behaviors that are common to a number of objects. An object is an
instance of the cass. For example, you have a class called Vehicle and Car is the object of that
class. You can create any number of objects for the class named Vehicle, such as Van, Truck, and Auto.
The new operator is used to create an object of a class. When an object of a class is instantiated, the system allocates memory for every data member that is present in the class.
The new operator is used to create an object of a class. When an object of a class is instantiated, the system allocates memory for every data member that is present in the class.
5. Explain the basic features of OOPs.
The following are the four basic features of OOP:
- Abstraction - Refers to the
process of exposing only the relevant and essential data to the users
without showing unnecessary information.
- Polymorphism - Allows you to
use an entity in multiple forms.
- Encapsulation - Prevents the
data from unwanted access by binding of code and data in a single unit
called object.
- Inheritance - Promotes the
reusability of code and eliminates the use of redundant code. It is the
property through which a child class obtains all the features defined in
its parent class. When a class inherits the common properties of another
class, the class inheriting the properties is called a derived class and
the class that allows inheritance of its common properties is called a
base class.
6. What is the difference between
arrays and collection?
Array:
1. You need to specify
the size of an array at the time of its declaration. It cannot be resized
dynamically.
2. The members of an
array should be of the same data type.
Collection:
1. The size of a
collection can be adjusted dynamically, as per the user's requirement. It does
not have fixed size.
2. Collection can have
elements of different types.
7. What are
collections and generics?
A collection can be defined as a group of
related items that can be referred to as a single unit. TheSystem.Collections namespace provides you
with many classes and interfaces. Some of them are -ArrayList, List, Stack, ICollection, IEnumerable, and IDictionary. Generics provide the type-safety to your
class at the compile time. While creating a data structure, you never need to
specify the data type at the time of declaration. The System.Collections.Generic namespace contains all
the generic collections.
8. How can you prevent
your class to be inherited further?
You can prevent a class from being inherited
further by defining it with the sealed keyword.
9. What is the index
value of the first element in an array?
In an array, the index value of the first
element is 0 (zero).
10. Can you specify
the accessibility modifier for methods inside the interface?
All the methods inside an interface are
always public, by default. You
cannot specify any other access modifier for them.
11. Is it possible for
a class to inherit the constructor of its base class?
No, a class cannot inherit the constructor of
its base class.
12. How is method
overriding different from method overloading?
Overriding involves the creation of two or
more methods with the same name and same signature in different classes (one of
them should be parent class and other should be child).
Overloading is a concept of using a method at different places with same name and different signatures within the same class.
Overloading is a concept of using a method at different places with same name and different signatures within the same class.
13. What is the difference between a
class and a structure?
Class:
1. A class is a
reference type.
2. While instantiating a
class, CLR allocates memory for its instance in heap.
3. Classes support
inheritance.
4. Variables of a class
can be assigned as null.
5. Class can contain
constructor/destructor.
Structure:
1. A structure is a
value type.
2. In structure, memory
is allocated on stack.
3. Structures do not
support inheritance.
4. Structure members
cannot have null values.
5. Structure does not
require constructor/destructor and members can be initialiazed automatically.
14. What are similarities between a
class and a structure.
Structures and classes are the two most important data
structures that are used by programmers to build modular programs by using OOP
languages, such as Visual Basic .NET, and Visual C#. The following are some of
the similarities between a class and a structure:
- Access
specifiers, such as public, private, and protected, are identically used in
structures and classes to restrict the access of their data and methods
outside their body.
- The
access level for class members and struct members, including nested
classes and structs, is private by default. Private nested types are not
accessible from outside the containing type.
- Both
can have constructors, methods, properties, fields, constants,
enumerations, events, and event handlers.
- Both
structures and classes can implement interfaces to use
multiple-inheritance in code.
- Both
structures and classes can have constructors with parameter.
- Both
structures and classes can have delegates and events.
15. What is a multicast delegate?
Each delegate object holds reference to a single method.
However, it is possible for a delegate object to hold references of and invoke
multiple methods. Such delegate objects are called multicast delegates or
combinable delegates.
16. Can you declare an overridden
method to be static if the original method is not static?
No. Two virtual methods must have the same signature.
17. Why is the virtual keyword used in
code?
The virtual keyword is used while
defining a class to specify that the methods and the properties of that class
can be overridden in derived classes.
18. Can you allow a class to be
inherited, but prevent a method from being overridden in C#?
Yes. Just declare the class public and make the method sealed.
19. Define enumeration?
Enumeration is defined as a value type that consists of a
set of named values. These values are constants and are called enumerators. An
enumeration type is declared using the enum keyword. Each
enumerator in an enumeration is associated with an underlying type that is set,
by default, on the enumerator. The following is an example that creates an
enumeration to store different varieties of fruits:
enum Fruits {Mango, Apple, orange, Guava};
In the preceding example, an enumeration Fruits is created, where number 0 is associated with Mango, number 1 with Apple, number 2 with Orange, and number 3 with Guava. You can access the enumerators of an enumeration by these values.
enum Fruits {Mango, Apple, orange, Guava};
In the preceding example, an enumeration Fruits is created, where number 0 is associated with Mango, number 1 with Apple, number 2 with Orange, and number 3 with Guava. You can access the enumerators of an enumeration by these values.
20. In which namespace, all .NET
collection classes are contained?
The System.Collections namespace contains
all the collection classes.
21. Is it a good practice to handle
exceptions in code?
Yes, you must handle exceptions in code so that you can deal
with any unexpected situations that occur when a program is running. For
example, dividing a number by zero or passing a string value to a variable that
holds an integer value would result in an exception.
22. Explain the concept of constructor?
Constructor is a special method of a class, which is called
automatically when the instance of a class is created. It is created with the
same name as the class and initializes all class members, whenever you access
the class. The main features of a constructor are as follows:
- Constructors
do not have any return type
- Constructors
are always public
- It
is not mandatory to declare a constructor; it is invoked automatically by
.NET Framework.
23. Can you inherit private members of a
class?
No, you cannot inherit private members of a class
because private members are
accessible only to that class and not outside that class.
24. Does .NET support multiple
inheritance?
.NET does not support multiple inheritance directly because
in .NET, a class cannot inherit from more than one class. .NET supports
multiple inheritance through interfaces.
25. How has exception handling changed
in .NET Framework 4.0?
In .NET 4.0, a new namespace, System.Runtime.ExceptionServices, has been introduced
which contains the following classes for handling exceptions in a better and
advanced manner:
- HandleProcessCorruptedStateExceptionsAttribute Class - Enables
managed code to handle the corrupted state exceptions that occur in an
operating system. These exceptions cannot be caught by specifying the try...catch block. To handle
such exceptions, you can apply this attribute to the method that is
assigned to handle these exceptions.
- FirstChanceExceptionEventArgs Class -
Generates an event whenever a managed exception first occurs in your code,
before the common language runtime begins searching for event handlers.
26. What is a delegate?
A delegate is similar to a class that is used for storing
the reference to a method and invoking that method at runtime, as required. A
delegate can hold the reference of only those methods whose signatures are same
as that of the delegate. Some of the examples of delegates are type-safe
functions, pointers, or callbacks.
27. What is the syntax to inherit from
a class in C#?
When a class is derived from another class, then the members
of the base class become the members of the derived class. The access modifier
used while accessing members of the base class specifies the access status of
the base class members inside the derived class.
The syntax to inherit a class from another class in C# is as follows:
class MyNewClass : MyBaseclass
The syntax to inherit a class from another class in C# is as follows:
class MyNewClass : MyBaseclass
28. State the features of an interface.
An interface is a template that contains only the signature
of methods. The signature of a method consists of the numbers of parameters,
the type of parameter (value, reference, or output), and the order of
parameters. An interface has no implementation on its own because it contains
only the definition of methods without any method body. An interface is defined
using the interface keyword. Moreover,
you cannot instantiate an interface. The various features of an interface are
as follows:
- An
interface is used to implement multiple inheritance in code. This feature
of an interface is quite different from that of abstract classes because a
class cannot derive the features of more than one class but can easily
implement multiple interfaces.
- It
defines a specific set of methods and their arguments.
- Variables
in interface must be declared as public, static, and final while methods
must be publicand abstract.
- A
class implementing an interface must implement all of its methods.
- An
interface can derive from more than one interface.
29. Can you use the 'throws' clause to
raise an exception?
No, the throws clause cannot be used
to raise an exception. The throw statement signals the
occurrence of an exception during the execution of a program. When the program
encounters a throw statement, the method
terminates and returns the error to the calling method.
30. Define an array.
An array is defined as a homogeneous collection of elements,
stored at contiguous memory locations, which can be referred by the same
variable name. All the elements of an array variable can be accessed by index
values. An Index value specifies the position of a particular element in an
array variable.
31. What are methods?
Methods are the building blocks of a class, in which they
are linked together to share and process data to produce the result. In other
words, a method is a block of code that contains a series of statements and
represents the behavior of a class. While declaring a method you need to
specify the access specifier, the return value, the name of the method, and the
method parameters. All these combined together is called the signature of the
method.
32. What is a namespace?
Namespace is considered as a container that contains
functionally related group of classes and other types.
33. Do events have return type?
No, events do not have return type.
34. What is the function of the
Try-Catch-Finally block?
The try block encloses those
statements that can cause exception and the catch block handles the
exception, if it occurs. Catch block contains the statements that have to be
executed, when an exception occurs. Thefinally block always
executes, irrespective of the fact whether or not an exception has occurred.
The finallyblock is generally
used to perform the cleanup process. If any exception occurs in the try block, the program
control directly transfers to its corresponding catch block and later to
the finally block. If no
exception occurs inside the try block, then the
program control transfers directly to the finally block.
35. How can you prevent a class from
overriding in C# and Visual Basic?
You can prevent a class from overriding in C# by using the sealed keyword; whereas, the NotInheritablekeyword is used to
prevent a class from overriding in Visual Basic.
36. What are abstract classes? What are
the distinct characteristics of an abstract class?
An abstract class is a class that cannot be instantiated and
is always used as a base class.
The following are the characteristics of an abstract class:
The following are the characteristics of an abstract class:
- You
cannot instantiate an abstract class directly. This implies that you
cannot create an object of the abstract class; it must be inherited.
- You
can have abstract as well as non-abstract members in an abstract class.
- You
must declare at least one abstract method in the abstract class.
- An
abstract class is always public.
- An
abstract class is declared using the abstract keyword.
The basic purpose of an abstract class is to provide a common definition of the base class that multiple derived classes can share.
37. Give a brief description of
properties in C# and the advantages that are obtained by using them in
programs.
In C#, a property is a way to expose an internal data
element of a class in a simple and intuitive manner. In other words, it is a
simple extension of data fields. You can create a property by defining an
externally available name and then writing the set and get property accessors.
The get property accessor is used to return the property value. The set
property accessor is used to assign a new value to the property.
38. Explain different types of
inheritance.
Inheritance in OOP is of four types:
- Single
inheritance - Contains one
base class and one derived class
- Hierarchical
inheritance - Contains one
base class and multiple derived classes of the same base class
- Multilevel
inheritance - Contains a
class derived from a derived class
- Multiple
inheritance - Contains
several base classes and a derived class
All
.NET languages supports single, hierarchical, and multilevel inheritance. They
do not support multiple inheritance because in these languages, a derived class
cannot have more than one base class. However, you can implement multiple
inheritance in.NET through interfaces.
39. You have defined a destructor in a
class that you have developed by using the C# programming language, but the
destructor never executed. Why did the destructor not execute?
The runtime environment automatically invokes the destructor
of a class to release the resources that are occupied by variables and methods
of an object. However, in C#, programmers cannot control the timing for
invoking destructors, as Garbage Collector is only responsible for releasing the
resources used by an object. Garbage Collector automatically gets information
about unreferenced objects from .NET's runtime environment and then invokes the Finalize() method.
Although, it is not preferable to force Garbage Collector to perform garbage collection and retrieve all inaccessible memory, programmers can use the Collect() method of the Garbage Collector class to forcefully execute Garbage Collector.
Although, it is not preferable to force Garbage Collector to perform garbage collection and retrieve all inaccessible memory, programmers can use the Collect() method of the Garbage Collector class to forcefully execute Garbage Collector.
40. What is a hashtable?
Hashtable is a data structure
that implements the IDictionary interface. It is used
to store multiple items and each of these items is associated with a unique
string key. Each item can be accessed using the key associated with it. In
short, hashtable is an object holding the key-value pairs.
41. Can users define their own
exceptions in code?
Yes, customized exceptions can be defined in code by
deriving from the System.Exception class.
42. Is it possible to execute two catch
blocks?
You are allowed to include more than one catch block in your
program; however, it is not possible to execute them in one go. Whenever, an
exception occurs in your program, the correct catch block is executed and
the control goes to the finally block.
43. What do you mean by data
encapsulation?
Data encapsulation is a concept of binding data and code in
single unit called object and hiding all the implementation details of a class
from the user. It prevents unauthorized access of data and restricts the user
to use the necessary data only.
44. What is the difference between
procedural and object-oriented programming?
Procedural programming is based upon the modular approach in
which the larger programs are broken into procedures. Each procedure is a set
of instructions that are executed one after another. On the other hand, OOP is
based upon objects. An object consists of various elements, such as methods and
variables.
Access modifiers are not used in procedural programming, which implies that the entire data can be accessed freely anywhere in the program. In OOP, you can specify the scope of a particular data by using access modifiers - public, private, internal, protected, and protected internal.
Access modifiers are not used in procedural programming, which implies that the entire data can be accessed freely anywhere in the program. In OOP, you can specify the scope of a particular data by using access modifiers - public, private, internal, protected, and protected internal.
45. Explain the concept of destructor?
A destructor is a special method for a class and is invoked
automatically when an object is finally destroyed. The name of the destructor
is also same as that of the class but is followed by a prefix tilde (~).
A destructor is used to free the dynamic allocated memory and release the resources. You can, however, implement a custom method that allows you to control object destruction by calling the destructor.
The main features of a destructor are as follows:
A destructor is used to free the dynamic allocated memory and release the resources. You can, however, implement a custom method that allows you to control object destruction by calling the destructor.
The main features of a destructor are as follows:
- Destructors
do not have any return type
- Similar
to constructors, destructors are also always public
- Destructors
cannot be overloaded.
46. Can you declare a private class in
a namespace?
The classes in a namespace are internal, by default.
However, you can explicitly declare them as public only and not as private, protected, or protected
internal.
The nested classes can be declared as private,protected, or protected
internal.
47. A structure in C# can implement one
or more interfaces. Is it true or false?
Yes, it is true. Like classes, in C#, structures can
implement one or more interfaces.
48. What is a static constructor?
Static constructors are introduced with C# to initialize the
static data of a class. CLR calls the static constructor before the first
instance is created.
The static constructor has the following features:
The static constructor has the following features:
- No
access specifier is required to define it.
- You
cannot pass parameters in static constructor.
- A
class can have only one static constructor.
- It
can access only static members of the class.
- It
is invoked only once, when the program execution begins.
49. What are the different ways a
method can be overloaded?
The different ways to overload a method are given as
follows:
- By
changing the number of parameters used
- By
changing the order of parameters
- By
using different data types for the parameters
50. Differentiate between an abstract
class and an interface.
Abstract Class:
1. A class can extend
only one abstract class
2. The members of
abstract class can be private as well as protected.
3. Abstract classes
should have subclasses
4. Any class can extend
an abstract class.
5. Methods in abstract
class can be abstract as well as concrete.
6. There can be a
constructor for abstract class.
7. The class extending
the abstract class may or may not implement any of its method.
8. An abstract class can
implement methods.
Interface
1. A class can implement
several interfaces
2. An interface can only
have public members.
3. Interfaces must have
implementations by classes
4. Only an interface can
extend another interface.
5. All methods in an
interface should be abstract
6. Interface does not
have constructor.
7. All methods of
interface need to be implemented by a class implementing that interface.
8. Interfaces cannot
contain body of any of its method.
51. What are queues and stacks?
Stacks refer to a list in which all items are accessed and
processed on the Last-In-First-Out (LIFO) basis. In a stack, elements are
inserted (push operation) and deleted (pop operation) from the same end called top.
Queues refer to a list in which insertion and deletion of an item is done on the First-In-First-Out (FIFO) basis. The items in a queue are inserted from the one end, called the rear end, and are deleted from the other end, called the front end of the queue.
Queues refer to a list in which insertion and deletion of an item is done on the First-In-First-Out (FIFO) basis. The items in a queue are inserted from the one end, called the rear end, and are deleted from the other end, called the front end of the queue.
52. Define an event.
Whenever an action takes place in a class, that class
provides a notification to other classes or objects that are assigned to
perform particular tasks. These notifications are called events. For example,
when a button is clicked, the class generates an event called Click. An event
can be declared with the help of the event keyword.
53. What are structures?
Structure is a heterogeneous collection of elements
referenced by the same name. A structure is declared using the struct keyword.
The following is an example that creates a structure to store an employee's
information:
struct emp
{
fixed int empID[15];
fixed char name[30];
fixed char addr[50];
fixed char dept[15];
fixed char desig[15];
}
The
preceding example defines a structure emp and the members of
this structure specify the information of an employee.
54. When do you really need to create
an abstract class?
We define abstract classes when we define a template that
needs to be followed by all the derived classes.
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